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GameBalance
Arseniy @GameBalance

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How loud and bright your song should be?

Posted by GameBalance - February 5th, 2017


Hey people,

Often the songs on NG is just too loud and way too bright. So I am here to tell you great tip on that.

Not going to a ton of technical aspects as they are for advanced producers.

1. Don't make your song louder than average loudness of famous commercial tracks.

2. Don't make your song brighter(high frequencies) than average brightness of famous commercial tracks.

You see. You can easely make the track louder and brighter than any commercial track. But they stick to a certain level for a good reason.

If you make your track louder it will become very distorted, but that's not the only reason. The other cost of this super loud/fat/bright sound is ear irritation or even damage. So. You can make your songs super loud but do you care about your ears?

Don't try to win the loudness war. Leave it to professianals. Just stick to the average level. Your track probably will be very distorted even if you do it as loud as commercial tracks. But if you go further it will go even worse, and your understanding of the sound is not enough to hear that you are doing really wrong.

So. Use few famous commercial tracks as a reference and make your song as bright and loud around them. Don't overdo. You may just damage your ears and develop bad taste.

Don't use youtube to mp3 download. The songs there often on reduced level or optimized for a certain channel music stream. And lower in quality. Official mp3 320 or a flac/wav is your reference source.


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Comments

The other day I listened to this dance track and it was so damn loud. This is a with EDM and trailer composers. Big problem.

Being a synthwave / ethereal wave producer often means I can keep my tracks mellow, but yeah... some of the sounds we do hear out there are just abrasive.